Digital ArtistVisual Director

Aisha
Hajiyeva

Moving images, stage worlds and immersive experiences between art, technology and performance.

Selected works
2022—2026

Explore

01 — Selected works

Image as a living space.

A selection of moving-image, performance and spatial works across cultural institutions and independent commissions.

Showreel · 2026

Selected Works
2022—2026

Moving images across stages, screens and spatial environments.

A concise selection of digital art, video art and moving-image works created for opera, theatre, concerts, exhibitions and public-facing cultural projects.

Practice

Digital Art · Video Art

Contexts

Stage · Exhibition · Public Media

Scope

Istanbul · International

Years

2022—2026

Aisha Hajiyeva selected moving-image worksWatch showreel

Explore the archive

Choose a field.
Follow the work.

Open a category to see its projects. Each title leads to the complete work archive and opens the selected project.

02 / Spatial image

Immersive Experience
Exhibitions

Site-responsive moving images in which projection, architecture and spectatorship form a single environment.

03 / Public encounters

Installation &
Public Media Art

Moving-image works developed for festivals, museums, cultural institutions and open public space.

04 / Moving image

AI Short Films &
Video Art

Experimental films shaped through artificial intelligence, psychological narrative and an authored moving-image language.

02Cinematic Future of AI in AzerbaijanAI Moving-Image Installation · IDAF’24

Installation & Public Media Art · IDAF'24

Cinematic Future of AI
in Azerbaijan

What happens when artificial intelligence re-enters the visual memory of Azerbaijani cinema?

Presented at Istanbul Digital Art Festival 2024 at Atatürk Cultural Center, the series reimagines scenes from ten Azerbaijani films through AI-assisted moving image. Rather than treating cinema history as a fixed archive, the work tests how generative systems read Caucasian, Azerbaijani and Turkish cultures—moving familiar black-and-white images into an unstable, vivid present. It asks how these films might be shaped if produced today, and what is transformed, preserved or misread when cultural memory passes through a machine.

Role

Concept · AI Visual Direction

Format

AI-assisted moving-image installation

Venue

Atatürk Cultural Center, Istanbul

Display

5 × 4 m LED screen · IDAF'24

01 / Installation film

Selected views from the 5 × 4 metre LED presentation at AKM

International presentation · Milano 2024

Artificial Dreams
Milano Digital Week

For Artificial Dreams at Milano Digital Week, Cinematic Future of AI in Azerbaijan was presented in an updated edition, extending the project beyond its Istanbul premiere at the fourth Istanbul Digital Art Festival. The work brings artificial intelligence into dialogue with Azerbaijani cinema and cultural memory, imagining how technology might reshape the visual language through which this heritage reaches an international audience.

View Milano presentation

Source cinema / 1945—1983

Ten films become a cultural dataset—not to replace the original images, but to question how AI interprets them.

  1. 01 Arşın Mal Alan
  2. 02 Görüş
  3. 03 Bəxtiyar
  4. 04 O Olmasın Bu Olsun
  5. 05 Qızmar Günəş Altında
  6. 06 Ögey Ana
  7. 07 Uşaqlığın Son Gecəsi
  8. 08 Dədə Qorqud
  9. 09 Qaynana
  10. 10 Papaq
04Sezen Aksu Digital Art ExhibitionDigital Art Exhibition · 3D Moving Image

Installation & Public Media Art · 2022

Sezen Aksu
Digital Art Exhibition

Jewellery as memory, transformed into a moving digital landscape.

A 3D moving-image work built from sculpted jewellery forms and presented as part of a physical digital-art exhibition. The objects float inside a reflective, dreamlike seascape, moving between portrait, archive and surreal display.

Role

3D Artist · Motion Design

Format

Digital exhibition · Moving image

Tools

Cinema 4D · Redshift

Year

2022

01 / Moving image

Jewellery studies in a reflective digital seascape

Sezen Aksu digital exhibition installation with the artwork displayed on a wide screen
02 / Exhibition view

Moving image presented within the physical display

Process / Object studies

Cinema 4D process view of a bracelet model
Cinema 4D process view of a sculpted hand and jewellery
01Mediterranean OdysseyImmersive Exhibition · 3D Art

Immersive Experience Exhibitions · 2023

Mediterranean Odyssey
Immersive Aquarium Experience

A descent into the Mediterranean, where marine life becomes spatial image.

Presented at X Media Art Museum by DasDas, this five-artist group exhibition invites audiences into the depths of the Mediterranean. Across panoramic projection surfaces, anemone shrimp, octopus, starfish, spotted stingray, sea urchin and other marine species form an evolving underwater environment. The work also turns attention toward marine pollution and threatened ecosystems. My contribution focused on 3D modelling for the immersive image system.

Role

3D Modeling

Format

Five-artist group exhibition

Venue

X Media Art Museum by DasDas

Year

2023

01 / Immersive film excerpt

Selected passage from the panoramic aquarium experience

Artists

Volkan Çetin · Aisha Hajiyeva · Bilge Özkan · İrem Aluş · Seçil Kurtuluş

Sound design

Senem Yıldırım

01TimeDigital Audio-Visual Installation · Public Media Art

Installation & Public Media Art · 2025

Time
Digital Audio-Visual Installation

Ornament as a code of historical memory, unfolding inside the architecture of Icherisheher.

Presented at the International Carpet Festival in Icherisheher, Baku, Time is an open-air LED installation created for two intertwined heritage milestones: the 25th anniversary of Icherisheher's inclusion on UNESCO's World Heritage List and the 15th anniversary of Azerbaijani carpet art on UNESCO's Intangible Cultural Heritage List. The work transforms carpet ornaments, calligraphic gestures and medieval Baku architecture into a continuous audiovisual passage—treating decorative and applied arts not as surface, but as a living archive carried across generations.

Role

Digital Artist · Art Direction

Format

Open-air LED installation

Venue

Icherisheher, Baku

Dates

May 2–4, 2025

01 / Installation film

Traditional ornamental motifs move through a contemporary public-media architecture.

03Treasure | HazineVideo Art · Group Exhibition

Installation & Public Media Art · 2025

Treasure | Hazine
Video Art

A dreamlike passage through ornament, memory and the symbolic language of inheritance.

Presented in a group exhibition during the Türkiye Kültür Yolu Festivali, Treasure layers dense carpets, luminous textiles, orchids and horned animal figures into a shifting audiovisual tableau. Ram heads and horns evoke ancestral belief systems; rare flowers and gold embellishment point toward desire, value and the search for identity. Each frame opens like a threshold, proposing cultural memory not as something fixed, but as a living treasure to be rediscovered and claimed.

Role

Digital Artist

Format

Video art · 1'05"

Context

Group exhibition

Year

2025

01 / Exhibition excerpt

A short view of Treasure presented within the Türkiye Kültür Yolu Festivali group exhibition.

01 / Material

Woven memory

Dense carpets hold the layered structure of tradition and collective memory.

02 / Symbol

Ancestral codes

Ram heads and horns recall ancient belief systems and the search for identity.

03 / Threshold

Living treasure

Orchids, gold and opening frames transform inheritance into a sensorial image.

01The CrackAI Experimental Short Film

AI Short Films & Video Art · 2026

The Crack
AI Experimental Short Film

A quiet psychological rupture unfolds within a single room.

A woman wakes in a room that feels at once familiar and estranged. As ordinary gestures fracture into micro-delays, repetitions and interruptions, her hands appear older than her own presence. The house becomes a temporal container of inherited memory, where past, present and future collide in small physical displacements. The film explores temporal entrapment, inherited emotional architectures and the silent persistence of past lives within the present self. Identity is not destroyed by the spreading cracks—it is exposed.

Role

Written & directed by Aisha Hajiyeva

Format

AI experimental short film

Duration / Year

3'48" · 2026

Production

AI-generated visuals & original music

01 / Full film

A temporal and psychological fracture unfolding within a single room

Nothing resolves.
Nothing fully collapses.
The crack remains.

Production note

All visual elements and original music in the film were produced using artificial intelligence.

02The MotherlandAI Short Film · Video Art

AI Short Films & Video Art · 2025—26

The Motherland
AI Short Film

A speculative portrait of homeland, memory and belonging.

An AI-assisted short film and video-art experiment that approaches the motherland as both physical geography and inherited memory. Reconstructed landscapes, symbolic figures and dreamlike temporal shifts frame belonging as an emotional archive shaped by departure, return, loss and remembrance. The film has been presented at international festivals and continues its exhibition journey.

Role

Concept · Visual Direction

Format

AI short film · Video art

Context

International festivals

Status

Ongoing festival circuit

01 / Film excerpt

An AI-assisted meditation on homeland, inherited memory and the unstable image of belonging.

Stage Worlds · Selected productions

Digital art
for the stage

Opera, music theatre, theatre and live concert works developed as complete visual systems — from research and reference imagery to compositing, animation and the final stage-ready moving image.

05REDDVideo Art for Live Concerts

Stage Worlds / 05

REDD ×
Live Concerts

An adaptable video-art system built to travel with the band.

Created initially for REDD's symphonic concert at Turkcell Vadi and subsequently adapted for the band's concerts beyond the orchestral format, the work functions as a flexible video-art system shaped by the emotional and lyrical world of the songs. “Aşk, Virüs” has become its most frequently used visual sequence, combining distressed typography, fragmented bodies and archival graphic textures.

Work

Aşk, Virüs

Live contexts

Orchestral · Band concerts

Role

Video Artist · Visual Direction

Format / Years

Adaptable concert video art · 2023—present

01 / Live documentation

“Aşk, Virüs” · Live concert adaptation

Original symphonic presentation on Behance
04TarantulaVideo Art for a Theatre Production

Stage Worlds / 04

Tarantula
Video Art for a Theatre Production

Drawing becomes atmosphere, memory and fracture.

For the theatre production Tarantula, I developed a hand-drawn video-art language that travels across the fragmented architecture of the stage. Birds, skeletal bodies and glitching line structures move between backdrop, set and performer, turning projection into a psychological extension of the character.

Role

Video Artist · Visual Design

Format

Theatre production · Multi-surface projection

Visual language

Hand-drawn animation · Glitch

Year

2026

01 / Video-art element

Hand-drawn structures in a looping glitch field

02GilgameşDigital Art for Opera

Stage Worlds / 02

Gilgameş
Digital Art for Opera

A mythic world unfolding across the architecture of the stage.

For Ahmed Adnan Saygun's Gilgameş, presented in its world premiere by Istanbul State Opera and Ballet, I developed a moving-image world that expands the opera's scale through forest, ritual, fire, celestial form and monumental anatomy. The digital-art system shifts with the dramatic arc, moving between earthly, sacred and cosmic space.

Role

Digital Artist · Visual Direction

Production

Istanbul State Opera and Ballet

Work

Ahmed Adnan Saygun · Gilgameş

Venue / Year

AKM · World Premiere · 2025

01 / Mapping film

Digital-art worlds developed for the opera stage

Production credits at AKM
01EdusaDigital Art for Opera

Stage Worlds / 01

Edusa
Digital Art for Opera

Archaeological memory unfolding between empire, destruction and myth.

For Edusa — composed by Güldiyar Tanrıdağlı with a libretto by İskender Pala — I developed a digital-art language built from excavated objects, buried roots, monumental animal forms, ruined cities and shifting architectural strata. The images move between archive and hallucination, extending the opera's historical world across the full stage while remaining in dialogue with performers, chorus and scenic structure.

Role

Digital Artist · Visual Direction

Production

Istanbul State Opera and Ballet

Work

Tanrıdağlı · Pala · Edusa

Venue / Year

AKM · World Premiere · 2026

01 / Moving image

Digital-art sequence in dialogue with the live stage

Edusa opera world-premiere stage with a monumental archaeological projection and hooded chorus
02 / Archaeological world

Buried histories becoming a monumental stage image

World-premiere credits at AKM
03Kürk Mantolu MadonnaDigital Art for Music Theatre

Stage Worlds / 03

Kürk Mantolu
Madonna
Digital Art for Music Theatre

Berlin remembered through erasure, repetition and projected time.

For the world-premiere stage adaptation of Sabahattin Ali's Kürk Mantolu Madonna — adapted and written for the stage by Ayşe Ceylan and produced by Samsun State Opera and Ballet — I developed a digital image system that moves between architectural memory and psychological space. Berlin stations, broken clocks, drifting pages, birds and erased figures form a layered visual world in dialogue with the live performers.

Role

Digital Artist · Visual Direction

Production

Samsun State Opera and Ballet

Work

Sabahattin Ali · Adaptation / Libretto: Ayşe Ceylan

Venue / Year

Aydın Gün Stage · World Premiere · 2026

Kürk Mantolu Madonna world-premiere stage with performers inside a monumental projection of Berlin Anhalter Bahnhof
01 / Berlin threshold

Anhalter Bahnhof opening the remembered city

Premiere and production credits

02 — Practice

“I build images that do not simply sit on a screen; they inhabit stages, rooms and collective memory.”
A

Moving Image

Films, AI-assisted narratives and image systems built around memory, identity and psychological space.

B

Stage & Performance

Visual dramaturgy, projection mapping and responsive worlds for opera, theatre and live music.

C

Immersive Environments

Site-responsive installations and exhibitions where light, sound and architecture become material.

Working method

Research visual dramaturgy motion studies spatial testing live image

03 — Selected recognition

Across screens, stages and cities.

AI FilmFest Serbia

Semi-Finalist

The Crack

AI FilmFest Serbia

Quarter-Finalist

The Motherland

CloudWalk AI Shorts

Audience Award · 2nd place

The Motherland

Veterans Media Showcase

Honorable Mention

The Motherland

AIAZ International Short Film Festival

Jury Special Award

The Motherland

04 — About

Between
signal & residue.

Aisha Hajiyeva is a multidisciplinary digital artist and visual director based in Istanbul.

Her practice spans video art, immersive exhibition, stage visuals, AI-assisted moving image and real-time audiovisual systems. She creates works for opera, theatre, concerts and cultural institutions, exploring memory, identity, psychological states and the fragile boundary between human perception and technology.

Education

BA, Visual Communication Design
MA, Cultural Management

Available for

Art direction · Stage visuals
Immersive commissions · Film